Archive for the ‘Python’ Category

8-Puzzle Solver

Saturday, February 19th, 2005

Taking the main driver for the “4 Knights” problem I wrote a program that solves the “8 Puzzle” game using three ways: Uniform Cost Search, A* using the misplaced tiles heuristic, and A* using the Manhattan Distance heuristic. Here’s the source code if you’re interested.

A-Star (A*) Algorithm in Python

Wednesday, February 2nd, 2005

I have a working implementation of the A* (A-Star) Algorithm in Python that solves a classic chess problem called “4 Knights”. Eventually, I would like to extend/generalize the program to solve any chess problem that has a solution.

PyBomber

Saturday, January 15th, 2005

In Fall 2004 I took a software engineering class and my team, The Frinkiac 7, developed a clone of the Nintendo classic Bomberman. The project has stayed in development long since the class ended and we’ve picked up a few more Frinkiacs along the way.